Comparison of

Behaviorism / Cognitivism / Constructivism

 

Source: Ertmer, P.A. and Newby, T.J.  (1993).  Behaviorism, Cognitivism, Constructivism: Comparing critical features from an Instructional Design perspective.  Performance Improvement Quarterly, 6(4), 50-72.

 

Aspects of learning theory

Behaviorism

Cognitivism

Constructivism

How does learning occur?

Learning is change in the form or frequency of observable behavior

Learning is demonstrated following the presentation of a specific environmental stimulus.

The primary concern is how the association between the stimulus and response is made, strengthened or maintained.

Responses followed by reinforcement are more likely to occur in the future.

Learning is discrete changes between states of knowledge rather than probability of response.

Knowledge acquisition is a mental activity that entails internal coding and structuring by the learner.

Concern about what learner know and how they come to acquire it.

Address issues of how information is received, organized, stored and retrieved by the mind.

 

Learning is creating meaning from experience.

Mind filter input from the world to produce its own reality.

Learners build personal interpretations of the world based on individual experiences and interactions.

Which factors influence learning?

Environmental conditions.

The arrangement of stimuli and consequences within the environment.

Which point to begin instruction and which reinforcers are most effective.

Emphasize on environmental conditions such as explanations, demonstrations, examples, non-examples, practice and feedback.

Focuses on mental activities that lead up to a response.

Acknowledge the process of mental planning, goal-setting and organization strategies.

Both learner and environmental factors interact to create knowledge.

Context is important.  Content knowledge must be embedded in the situation in which it is used.

Critical that learning occur in realistic settings and selected tasks relevant to the student’s experience.

Learning must include activity, concept and culture.

 

What is the role of memory?

Not addressed.

Forgetting is due to nonuse of a response over time.

Learning results when information is stored in memory in organized, meaningful manner.

Use strategies like advance organizers, analogies, hierarchical relationships and matrices.

Forgetting is inability to retrieve information from memory.

Memory is always under construction as a cumulative history of interactions.

Emphasizes on flexible use of pre-existing knowledge rather than recall of prepackaged schemas.

Learner create novel and situation-specific understandings by assembling prior knowledge from diverse sources appropriate to the problem at hand.

 

How does transfer occur?

Transfer is the result of generalization.  Situations involving identical or similar features allow behaviors to transfer across common elements.

Transfer is a function of how information is stored in the memory.  When a learner understands how to apply knowledge in different contexts, transfer has occurred.

Not only knowledge itself is stored in the memory, but the usage of that knowledge (conditional knowledge).

Transfer is facilitated by involvement in authentic tasks anchored in meaningful contexts.

Understanding is indexed by experience and authenticity of experience is critical to the ability to use ideas.

Appropriate and effective use comes from engaging the learner in the actual use of the tools in real world situation.

 

 

What types of learning are best explained by this position?

Prescribe strategies for building and strengthening stimulus-response associations, e.g. cues, practice, reinforcement.

Facilitate learning outcomes like discriminations, generalizations, associations and chaining.

Does not adequately explain acquisition of high level skills or deep processing.

Complex form of learning like reasoning, problem-solving, information-processing.

Advanced knowledge acquisition in ill-structured domains.

What basic assumptions or principles are relevant to instructional design?

represent ID applications

Emphasis on observable and measurable outcomes.  [behavioral objectives, task analysis, criterion-referenced assessment].

Pre-assessment to determine where instruction begins [learner analysis].

Master simple steps before complex levels of performance [sequencing of instruction, mastery learning].

Use of reinforcement [rewards, feedback].

 

Use of cues, shaping and practice to ensure strong stimulus-response association [sequence of practice, prompts.

Similar to behaviorism but for different reason.

Use of feedback to guide and support accurate mental connections.

Analyze learner to determine predisposition to learning, and learner’s mental structures so as to design instruction that can be easily assimilated.

Active involvement of learner [learner control, metacognition]

Hierarchical analyses to identify prerequisite relationships [cognitive task analysis].

Structuring, organizing and sequencing information to facilitate optimal processing [cognitive strategies like outlining, summaries, advance organizers].

Encourage link to existing knowledge [recall prerequisite skills, use examples, analogies].

Emphasize on context in which the skills will be learned and applied [anchoring learning in meaningful contexts].

Learner control and manipulation of information .

Presenting information in variety of ways [cognitive flexibility].

Supporting problem solving that allow learners to go beyond the information.

Cognitive apprenticeship, collaborative learning, cognitive flexibility, social negotiation.

How should instruction be structured?

Presentation of target stimulus and provision of opportunities for the learner to practice making proper response.

Use cues to prompt the response.

Use reinforcement to strengthen the association.

Make knowledge meaningful and help learners organize and relate new information to existing knowledge in memory.

Model construction of knowledge, promote collaboration, design authentic learning environment.

Role of instructor/ instructional designer.

Determine which cue can elicit response

Arrange prompts to pair with stimulus.

Arrange environmental conditions so that students can make correct responses and receive reinforcement.

Acknowledge prior knowledge can affect learning outcomes.

Determine most effective way to organize information to tap on prior information.

Arrange practice and feedback so that new information is assimilated or accommodated.

Instruct student on how to construct meaning, and how to effectively monitor, evaluate and update their constructions.

Align and design experiences for the learner so that authentic, relevant contexts can be experienced.

Goal of instruction

To communicate or transfer knowledge to the students in the most efficient, effective manner possible.

Use techniques of simplification and standardization (reductionist). 

Assume knowledge can be analyzed, decomposed and simplified into basic building blocks.

Stress on design of environmental conditions.

As in behaviorism.

Stress on efficient processing strategies.

 • To instill self-reliance and self-motivation for learning.