Musical Video Game Begets a Hot Act
May 1, 2003
By BILL WERDE
LIKE many struggling young musicians who live at home and
lack a job, Kellin Manning was chastised by his mother for
spending too much time playing video games. "One time she
took my Playstation and hid it from me," he recalled.
Unlike most, however, Mr. Manning - who has since left his
mother's home in Tucson for his own apartment in Long
Beach, Calif. - found a way to spin his gaming into
professional gold.
Last month Mr. Manning, 30, and his 24-year-old sister,
Taryn, who perform as the electro-funk duo Boomkat,
released their debut album, "Boomkatalog One," on the
DreamWorks SKG label. The band's first single, "The
Wreckoning,'' reached No. 24 on the pop charts, and their
music videos now rotate on MTV. They also contributed songs
to the soundtracks for the recent movies "8 Mile,''
featuring Eminem, and "Crossroads," a Britney Spears star
vehicle; Ms. Manning, a rising actress who lives in Los
Angeles, had supporting roles in both.
Mr. Manning said they owed their success partly to the
video game MTV Music Generator, from Codemasters. The game,
essentially a crude console version of PC and Mac music
software packages, allows Playstation users to create, edit
and play songs in a 24-track format, drawing on hundreds of
prerecorded sounds, riffs, vocals and drumbeats.
Mr. Manning initially rented the game on a whim. But when
he discovered its potential, he got busy.
"I had been struggling with my traditional four-track," he
said. "And I was sort of anticomputer. I thought you had to
make music the old-school way. This game was a revelation.
It totally opened my mind to sequencing and editing."
He used the game to "sketch" songs, and five of the
sketches - most of them rerecorded on more sophisticated
studio equipment - made the band's final cut.
Mr. Manning liked the game's portability as well as its
ease of use. "When Taryn was shooting 'Crossroads,' " he
said, "I'd be in her trailer with the game, working out new
song ideas."
They auditioned for MCA and later recorded a demo. "I'd hit
'play,' and Taryn would sing,'' he said. "And they'd be
tracks we made with the game." The audition did not result
in a record deal, but it gave the band some momentum.
Representatives of MTV and Codemasters say that while it is
the first time that tracks made on Music Generator have
achieved this level of success, the game has spawned
amateur recordings aplenty.
"I've got a drawer full of CD's," said Christopher Green,
the North America marketing manager for Codemasters.
"People send me the music they've done with the Generator,
and others call to ask what to do with the music they've
created. They ask for music companies who might be
interested. I tell them they have to find that on their
own."
Mr. Green, who worked in the music industry for six years
before joining Codemasters, describes the music he is sent
as "fair - nothing that blows me away."
Tony Calandra, director of interactive products at MTV,
said that Boomkat's success was "a great thing for the
product and the franchise."
"This is the first time we've seen an MTV artist whose
videos we've rotated actually use the game,'' he said.
Unfortunately, Mr. Manning said, the version of the game he
used, which was for the original Sony Playstation, is no
longer sold, and he has lost his copy.
He contends that the newer edition, for the Playstation 2
console, is not as satisfying. The original let users add
their own samples by simply slipping a CD into the console.
"I'd record stuff with my CD burner, throw them into the
Playstation, and be able to work with any sample I wanted,"
he said.
To insert one's own voice or music into the Playstation 2
game, the user must buy an optional component called a
Sampler Kit, and when Mr. Manning tried it out, he did not
care for the sound. He said he hoped to find the older
version of the game on eBay.
In the meantime, in the liner notes for "Boomkatalog One,''
Mr. Manning thanks Playstation 1 and 2 and the MTV Music
Generator, then offers this piece of unsolicited advice.
"Kids," he writes, "don't let your parents tell you that
video games will get you nowhere in life."